Tuesday, July 22, 2008

Quest for Glory Epic Let's Play Part 128: The Summoning Rituals

In Which Our Hero finds himself temporarily working for the wrong side.



So this is it. Helping Katrina and Ad Avis to summon Avoozl and cover the world in Darkness. At least a hero's life is never dull, eh?

We join Marcus in the Dark One's cave. There's a glowing, pulsing sphincter (heh) to his right, which he enters - and he's back in the bone chamber where we started the game. It's time to start the rituals.

The bone ritual isn't so bad: just light the torches, chant a few lines and then break out of the bone cage when it snaps shut around us. Marcus smash indeed.

The next chamber is the blood room. There's a lot of platforms which means pixel-hunting and hopping around, and after pricking our finger (really, is this such a good idea?) the chamber fills with a vile liquid that is.. yup. Avoozl's blood. Gross.

Back to the middle and on to the breath chamber, which is where we pick up next time.

Pay particular attention to John Rhys-Davies' awesome narration in the ending bit. He certainly hams it up but still manages to keep things within the realm of the game - no mean feat. You never get the sense that he's just doing it for a paycheck (and I'd like to think he was having fun with it!)

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