Saturday, February 7, 2009

Codename: Iceman Let's Play Part Two: John Westland Gets Lucky

Where our hero gets lucky about 19 minutes into the game.



Having just donned his shirt, John ducks into the hotel lobby and grabs his room key - and takes note of a dinghy (heh) service that might just come in handy later. Then it's off to the bar, where he spies a beautiful girl alone at a table.

She seems unnaturally easygoing - maybe because her dialogue seems to be a thirteen-year-old's idea of a spy novel - and insists that John dance with her. They writhe around the dancefloor for a while, and one bottle of cheap champagne later they're back at her place. A little talking, a lot of kissing, a few mushroom clouds later and the fireworks take off.

And then Johnny wakes up alone in bed. Oh, the life of a Naval Officer. It's a lonely one.

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